THE STORY AHEAD

The unsuspecting Kingdom of Baltane finds itself in a time of repair and disarray after the end of the Alibastan War.​

An strange outlander with no memories of their past arrives by ferryman after the shattering of the Aura Chain, the nations main method of travel.

Finding dangerous and horrific enemies looming across Baltane, the outlander must relink the chain, uncover the nations secrets, unearth their past and face off against homunculus emissaries of the Seven great sins.

Our most recent pitch deck video showcasing cutscenes and sequences all filmed in engine.

GAMEPLAY

CHARACTER CREATOR Access to 7 stat modifying races, face feature modification options and six starting classes.​

Players will have to explore the land of Baltane, complete quests, collect and upgrade unique weapons, unlock fast travel locations, and defeat challenging bosses to progress a story with up to four endings dependent on their decisions.​

It uses a Three Slot Combat System that is inspired by the perfect block mechanics of titles like Lies of P, The stamina centric skill system of Dragons dogma, and the dodge and mobility found souls-likes near and dear to our hearts.

Players can use two primary melee weapons and one ranged weapon, each with their own special weapon skills. With a multi slot equipment system, the player can also collect unique armor and special rings and trinkets that improve their build.